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Béla Csampai
Béla Csampai
3D Artist
Munich, Germany

Summary

Self-taught 3D Artist, especially interested in reconstructing historical environments and artifacts.

Skills

3D Modeling3D VisualizationTexturingPBR TexturingPhysically Based RenderingUV MappingLow-poly ModelingHigh-poly ModelingHard Surface ModelingDigital SculptingTexture BakingCloth Simulation

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
GIMP
GIMP
RizomUV
RizomUV
3DCoat
3DCoat
3DF Zephyr
3DF Zephyr
Substance B2M
Substance B2M
Substance 3D Sampler
Substance 3D Sampler
Mixer
Mixer
World Creator
World Creator
Gaea
Gaea
RealityScan
RealityScan
DaVinci Resolve
DaVinci Resolve

Experience

  • Freelance 3D Artist at Historic VR
    Munich, DE
    March 2021 - Present

  • Freelance 3D Artist at Kurpfälzisches Museum Heidelberg
    Munich, DE
    May 2024 - March 2025

  • Freelance 3D Artist at Verus Digital GmbH
    Munich, DE
    March 2024 - November 2024

  • Freelance 3D Artist at Architectura Virtualis
    Munich, DE
    November 2021 - December 2023

  • Freelance 3D Artist at TU Darmstadt
    Munich, DE
    September 2021 - December 2023

  • Freelance 3D Artist at Regierungspräsidium Stuttgart
    Munich, DE
    October 2022 - January 2023

  • Freelance 3D Artist at Regierungspräsidium Stuttgart
    Munich, DE
    September 2021 - April 2022

  • Freelance 3D Artist at Architectura Virtualis
    Munich, DE
    October 2020 - April 2021

  • Freelance 3D Artist at TU Darmstadt
    Munich, DE
    January 2021 - February 2021

  • Freelance 3D Artist at Reynard Films
    Munich, DE
    November 2020 - February 2021

  • Lead Digital Prop & Architecture Artist at MESO Digital Interiors
    Munich, DE
    January 2020 - July 2020

    I was responsible for creating the Celtic and Roman architectural assets and props for the museum's new Discovery Station through which visitors are able to explore a 40km² realtime Landscape of ancient Heidelberg, build in Unreal Engine.